Inspired by the papercut of Andersen, the museum is organized in three levels: the level of the city (the reality), the level of the narratives media (the pavilions) and the lowe level of the fairytales.
Scattered around the park are 6 pavilions or mini monuments. These doors immerse you in the world of fairytales while also physically bringing you down into the museum proper, the maze, buried beneath the park.
Each pavilion is a door into the museum but also a door into the world of fairytales. They each represent and house a different medium through which fairytales and the works of H.C. Andersen are communicated to the world.
The project looks at the house of H.C. Andersen and at Odense in a whole way. The creation of a new public space and a new landmark/museum in the city will offer an unique opportunity for new development. The area immediately surrounding the House of Fairy-tales will
gain many beautiful elements and a garden full of public devices
New shortcuts crisscross the park, connecting different corners of the site.
The green lawn of the park, with its groups of trees and delicate flowers, is the perfect platform for the layout of the house of Fairy Tales and also for the leisure of the neighborhood.
There are 6 monuments scattered throughout the new House of Fairytales garden. By extending programs already contained within a museum out into the public realm the H. of F. could develop and promote work related to fairytalesthrough different media.
The monuments all act as doorways between the park and the museum proper below, and could be read as the main entrances to the museum. However, instead of being non nondescript access points these entrances act as an introduction to the world of fairy-tales, each in their own medium, giving the visitor a specific insight into fairy-tales. The physical means of reaching the lower level is tailored to the specific program and its individual experience. The monuments provide the visitor with information through media. The labyrinth, a sunken city of chambers explores and presents fairy-tales through experience. Each chamber has at least two entrances leading to other chambers.
The cinema is a stepped auditorium where the seating and the stairs are combined. At any point during the descent the visitor can break off and sit for as long as they desire to watch the many ways fairy-tales are expressed through film and animation.
The Restaurant is a low open pavilion with glass arches and doors all around, creating an open inviting space either for people passing through the site or for the people experiencing the museum.
The library is a continuous balcony and stairs meandering down through walls of books with reading niches and tables branching off the stairs allowing the visitor to take a few moments and read a little extra about their chosen interest in fairy-tales.
The theatre is a looping arched walkway, ramping down to the lower level. Each arch acts as a theatre box for visitors to stop and watch a live performance or rehearsal of an upcoming
adaptation or interpretation of HC Andersen’s work
The Gallery is a large freight elevator which introduces the vast world of art and illustration of fairy-tales as well as the work by HC Andersen himself to the visitor. People are free to ride the elevator/ soaking up the visual nature of fairy-tales for as long as they like.
The School is three classrooms stacked on top of each other. The classrooms are free for whatever is deemed important and requires a space but we envisioned a landscape painting class on top, an illustration space in the middle level and a photography classroom and development area at the lower level.
The labyrinth, a sunken city of chambers explores and presents fairy-tales through experience. The labyrinth consists of a seemingly endless series of chambers each related to a specific atmosphere or scene common in many fairy-tales, for example the village, the meadow, the mountain, the cave, the dessert, the sea, the woods, the sky the jungle etc.....
The entire House of Fairy-tales, the park, monuments and labyrinth, becomes the infinite number amount of journeys through these worlds, with each visitor creating a new and unique narrative with every visit depending on their own choices. The House of Fairy-tales becomes a self curated museum, with traditional layouts abandoned in order to create an immersive, vibrant and potentially limitless museum.